LOST IN PARADISE

PITCH

You wake up on a floating island, you're alone.

Explore your surroundings to find materials and build a shelter, explore other islands to unfold forgotten secrets.

Maybe you'll find others like you, or maybe worse...

2020

MEET THE TEAM !

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Léopold CRAMER

Tech Designer

UI/UX

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Dorian VENTURA

Level Designer

Level Builder

Level Artist

VFX & Lights

Docs

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Martin PEREZ

Creative Director

 

Tech Designer

Producer

Game Design

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ABOUT THE PROTOTYPE

LOST IN PARADISE is a student Pre production prototype made during our third year of apprenticeship in a video game school.

 

A project carried out in 30 days.

 

Here you are faced with an exploration and construction game that prompts you to traverse a vast landscape.

This project was carried out in a very specific context, that of containment linked to the corona virus. A particularly strange production for us.

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Lucie POTTIER

Concept Art

3D Generalist

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Mathilde LAPLACE

Environment Art

3D Generalist

TRAILER

WHAT DID I LEARN ON LOST IN PARADISE

Lost in paradise was a very big project for me. Having a team with few game artists, I put on a double hat for the duration of a project to assist my comrades as best as possible. Comfortable with lights and vfx, despite everything, I remained in a field that I knew. 

The level design, Art and Building was relatively important given the map size of our V1.

Thanks to this project, I notably deepened my knowledge in terraforming and rendering with profiler.

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  PRODUCTION & GAME PRESENTATION  

SOME PRE-PROD VISUALS

©2020 par Dorian VENTURA.