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BREAKOUT EX

PITCH

You are a space archaeologist lands on a strange planet for a mission to explore a temple and study a very old and completely unknown technologie.

2020

LETS PLAY !

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ABOUT THE PROTOTYPE

Breakout EX is Puzzle Game made in 25 days. I made the entire project and documents.

This project has been done during the period of containment due to the corona virus.

A fun experience where I was able to reassess my skills in several areas by working alone

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MY PROCESS OF REALIZATION

FOR BREAKOUT EX

- LD PART -

SETTING UP METRICS FOR MECHANICS

SETTING UP LD's INTENTIONS

DIVIDE THE PLAY AREA FOR PROGRESSION

VALIDATION

LAYOUT

BLOCKOUT

TESTS

Iterations / validation

INVALID

Iterations / validation

Since I start my studies I'm comfortable with puzzle games (my first entrance exam for Gamesup, Lykos...). But I always try to see further in my puzzle by applying simple mechanics that interlock with each other. Basically try to create emergent gameplay

 

Thanks to my previous project candy hunt I better apply the iteration phases.

I try to made an LD where each space teach a new thing to the player, by unlock abilities or discover a new obstacle that becomes an advantage (like beam).

- BUILDING PART -

FROM VALIDATED 

BLOCKOUT

IMPLEMENTATION

TESTS

Iterations / validation

COMPLEXIFICATION OF BASIC MODULES WITH PROBUILDER

INVALID

VALIDATION

The implementation part is one of my particularities on each project. I want to keep a relationship with the artists and thanks to that I can better understand their constraints and better make those of the designers heard.

But this time... I was alone. So I focus myself on small things that are easy to do but give a scene much more depth than with simple gray blocks. Thanks to Lights, VFX, complex Blockout...

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  PRODUCTION EXEMPLE  

- LEVEL DESIGN DOCUMENT -

- HIGH CONCEPT DOCUMENT -

- VISUALS -

©2020 par Dorian VENTURA.